Grafika Komputer: membuat gambar 2D dari dunia 3D yang ditampilkan di dalam komputer.
Tugas Utama:
– Pemodelan: membuat dan menampilkan geomteri objek dalam dunia 3D
– rendering: membangun gambar 2D dari objek
– animasi: menggambarkan bagaimana objek berubah dalam satuan waktu
Referensi :
- Aniati murni Arymurthy & Suryana Setiawan, Pengantar Pengolahan Citra, Elex Media Komputindo, 1992Janner Simarmata & Tintin Chandra, Grafika Komputer, Penerbit Andi, 2007
- Foley, Van Dam, Feiner, Hughes, Computer Graphics, principle and Practise, 2nd Edition, Addison Wesley, 1990
- Foley J.A. dan Van Dam A., Fundamental of Interactive Computer Graphics, Edition, Addison Wesley, ISBN 0201-14468-9, 1982
- Gophicsnzales, Rafael C., Digital Image Processing, Second Edition, Addison-wesley publishing, 1992
- Hearn and Baker, Computer Graphics with OpenGL, 3rd Edition, Pearson Prentice Hall, Upper Saddle River, NJ, 2004.
- Jain, Anil K., Fundamentals of Digital Image Processing, Prentice Hall international, 1989
Teaching Materials & Files (Please click under here)
Komputer Grafik
TUGAS I (Please click under here)
tugas1
TUGAS II (Please click under here)
soal : download
